Vol. 13 No. 1 (2017): Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference
Papers
Playable Experiences at AIIDE 2017
PDFTowards Expressive Automated Storytelling Systems
PDFAlgorithm Selection in Zero-Sum Computer Games
PDFPre-Learning Experiences with Co-Creative Agents in Museums
PDFCrowdsourced Social Media Poetry
PDFA Skill-Based Framework for the Generation and Presentation of Educational Videogame Content
PDFCooperative Creativity Support Tools for Computational Crafting
PDFMTG: Context-Based Music Composition for Tabletop Role-Playing Games
PDFDream Machine: A Creative and Autonomous Machine for Creating Stories and Worlds
PDFIntentional Agents for Epistemic Games
PDFFeasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments
PDFBardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games
PDFLISA: Lexically Intelligent Story Assistant
PDFLevel Difficulty and Player Skill Prediction in Human Computation Games
PDFCreating a Hyper-Agent for Solving Angry Birds Levels
PDFThe Computational Complexity of Angry Birds and Similar Physics-Simulation Games
PDFA/B-Test of Retention and Monetization Using the Cox Model
PDFSimulating Player Behavior for Data-Driven Interactive Narrative Personalization
PDFMerits of Hierarchical Story and Discourse Planning with Merged Languages
PDFWevva: Democratising Game Design
PDFCharacter Focused Narrative Models for Computational Storytelling
PDFTowards Adaptability of Demonstration-Based Training of NPC Behavior
PDFPredicting Victory in a Hybrid Online Competitive Game: The Case of Destiny
PDFDante Agent Architecture for Force-On-Force Wargame Simulation and Training
PDFCausal Link Semantics for Narrative Planning Using Numeric Fluents
PDFEmerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music Generation
PDFEvaluation of a Template-Based Puzzle Generator for an Educational Programming Game
PDFFast Random Genetic Search for Large-Scale RTS Combat Scenarios
PDFModeling Individual Differences in Game Behavior Using HMM
PDFReputation Systems for Non-Player Character Interactions Based on Player Actions
PDFAn Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice
PDFMemory Bounded Monte Carlo Tree Search
PDFMultimodal Goal Recognition in Open-World Digital Games
PDFHyPED: Modeling and Analyzing Action Games as Hybrid Systems
PDFA Possible Worlds Model of Belief for State-Space Narrative Planning
PDFDeep Learning for Real-Time Heuristic Search Algorithm Selection
PDFGenerative Design for Textiles: Opportunities and Challenges for Entertainment AI
PDFStudying the Effects of Training Data on Machine Learning-Based Procedural Content Generation
PDFTurn-Taking with Improvisational Co-Creative Agents
PDFRobustness of Real-Time Heuristic Search Algorithms to Read/Write Error in Externally Stored Heuristics
PDFSolving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts
PDFImprovised Theatre Alongside Artificial Intelligences
PDFBalancing Zero-Sum Games with One Variable per Strategy
PDFSTARDATA: A StarCraft AI Research Dataset
PDFA Recommender System for Hero Line-Ups in MOBA Games
PDFInfluencing User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesis
PDFPractical Specification of Belief Manipulation in Games
PDFA Social Robot as a Card Game Player
PDFLearning Combat in NetHack
PDFCombining Strategic Learning with Tactical Search in Real-Time Strategy Games
PDFScheduling Live Interactive Narratives with Mixed-Integer Linear Programming
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