Vol. 12 No. 2 (2016): The Workshops of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Artificial Intelligence in Adversarial Real-Time Games
Experimental AI in Games
Juke Joint: Characters Who Are Moved By Music
PDFComputatrum Personae: Toward a Role-Based Taxonomy of (Computationally Assisted) Performance
PDFA Programming Model for Boss Encounters in 2D Action Games
PDFClueGen: An Exploration of Procedural Storytelling in the Format of Murder Mystery Games
PDFDraft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 using Machine Learning
PDFLearning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using LSTMs
PDFMixed Reality Meets Procedural Content Generation in Video Games
PDFIntelligent Physiotherapy Through Procedural Content Generation
PDFDeep Static and Dynamic Level Analysis: A Study on Infinite Mario
PDFDear Leader’s Happy Story Time: A Party Game Based on Automated Story Generation
PDFPredicting Resource Locations in Game Maps Using Deep Convolutional Neural Networks
PDFProceduralist Readings, Procedurally
PDFWhat Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis
PDFA Model of Superposed States
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Player Analytics
Predicting Disengagement in Free-to-Play Games with Highly Biased Data
PDFPlay With Me? Understanding and Measuring the Social Aspect of Casual Gaming
PDFMimicA: A Framework for Self-Learning Companion AI Behavior
PDFThe Sensitivity of Retention to In-Game Advertisements: An Exploratory Analysis
PDFPresenting Believable Choices
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