Vol. 12 No. 2 (2016): The Workshops of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Papers
Predicting Disengagement in Free-to-Play Games with Highly Biased Data
PDFJuke Joint: Characters Who Are Moved By Music
PDFPresenting Believable Choices
PDFThe Sensitivity of Retention to In-Game Advertisements: An Exploratory Analysis
PDFMimicA: A Framework for Self-Learning Companion AI Behavior
PDFPlay With Me? Understanding and Measuring the Social Aspect of Casual Gaming
PDFLearning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using LSTMs
PDFDraft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 using Machine Learning
PDFClueGen: An Exploration of Procedural Storytelling in the Format of Murder Mystery Games
PDFA Programming Model for Boss Encounters in 2D Action Games
PDFComputatrum Personae: Toward a Role-Based Taxonomy of (Computationally Assisted) Performance
PDFA Model of Superposed States
PDFWhat Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis
PDFProceduralist Readings, Procedurally
PDFPredicting Resource Locations in Game Maps Using Deep Convolutional Neural Networks
PDFDear Leader’s Happy Story Time: A Party Game Based on Automated Story Generation
PDFDeep Static and Dynamic Level Analysis: A Study on Infinite Mario
PDFIntelligent Physiotherapy Through Procedural Content Generation
PDFMixed Reality Meets Procedural Content Generation in Video Games
PDFImproving Terrain Analysis and Applications to RTS Game AI
PDFExperiments on Learning Unit-Action Models from Replay Data from RTS Games
PDFStarCraft Winner Prediction
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