Vol. 11 No. 4 (2015): AIIDE Workshop Technical Report WS-15-22 (Intelligent Narrative Technologies and Social Believability in Games)
Papers
Social Play in Non-Player Character Dialog
PDFAutomated Generation of Conversational Non Player Characters
PDFNPCs as Social Mediators in Massively Multiplayer Online Games
PDFModelling Social Network Interactions in Games
PDFImplementing Injunctive Social Norms Using Defeasible Reasoning
PDFCulturally Appropriate Behavior in Virtual Agents: A Review
PDFCinematic, Ambient, Inhabitable Narrative Environments: Story Systems in Search of an Artificial Intelligence Engine
PDFAesthetic Interleaving of Character Performance Requests
PDFToward Natural Language Generation by Humans
PDFInteractive Narrative Intervention Alibis through Domain Revision
PDFTowards an Accessible Interface for Story World Building
PDFToward an Automated Measure of Narrative Complexity
PDFDesigning Story-Centric Games for Player Emotion: A Theoretical Perspective
PDFPlotter: Operationalizing the Master Book of All Plots
PDFMerits of a Temporal Modal Logic for Narrative Discourse Generation
PDFA Tripartite Plan-Based Model of Narrative for Narrative Discourse Generation
PDFSymbolic Plan Recognition in Interactive Narrative Environments
PDFIncreasing the Engagement of Conversational Agents through Co-Constructed Storytelling
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