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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11 /

Vol. 11 No. 3 (2015): AIIDE Workshop Technical Report WS-15-21 (Experimental AI in Games)

Experimental AI in Games

  • Toward Characters Who Observe, Tell, Misremember, and Lie

    James Ryan,Adam Summerville,Michael Mateas,Noah Wardrip-Fruin

    56-62

    PDF
  • Sampling Hyrule: Multi-Technique Probabilistic Level Generation for Action Role Playing Games

    Adam Summerville,Michael Mateas

    63-67

    PDF
  • MCMCTS PCG 4 SMB: Monte Carlo Tree Search to Guide Platformer Level Generation

    Adam Summerville,Shweta Philip,Michael Mateas

    68-74

    PDF
  • An Algorithmic Approach to Decorative Content Placement

    Jonathan Tremblay,Clark Verbrugge

    75-81

    PDF
  • Fiascomatic: A Framework for Automated Fiasco Playsets

    Ian Horswill

    22-29

    PDF
  • Exploring the Use of Role Model Avatars in Educational Games

    Dominic Kao,D. Fox Harrell

    29-35

    PDF
  • Intelligent Content Generation via Abstraction, Evolution and Reinforcement

    Dean LeBaron,Logan Mitchell,Dan Ventura

    36-41

    PDF
  • Map Sketch Generation as a Service

    Antonios Liapis

    42-48

    PDF
  • The Marginal: A Game for Modeling Players’ Perceptions of Gradient Membership in Avatar Categories

    Chong-U Lim,D. Fox Harrell

    49-55

    PDF
  • Sarah and Sally: Creating a Likeable and Competent AI Sidekick for a Videogame

    Martin Cerny

    44965

    PDF
  • Would You Look At That! Vision-Driven Procedural Level Design

    Michael Cook

    45183

    PDF
  • Towards Generating Novel Games Using Conceptual Blending

    Jeremy Gow,Joseph Corneli

    15-21

    PDF

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