Vol. 11 No. 3 (2015): AIIDE Workshop Technical Report WS-15-21 (Experimental AI in Games)
Papers
Toward Characters Who Observe, Tell, Misremember, and Lie
PDFSampling Hyrule: Multi-Technique Probabilistic Level Generation for Action Role Playing Games
PDFMCMCTS PCG 4 SMB: Monte Carlo Tree Search to Guide Platformer Level Generation
PDFAn Algorithmic Approach to Decorative Content Placement
PDFFiascomatic: A Framework for Automated Fiasco Playsets
PDFExploring the Use of Role Model Avatars in Educational Games
PDFIntelligent Content Generation via Abstraction, Evolution and Reinforcement
PDFMap Sketch Generation as a Service
PDFThe Marginal: A Game for Modeling Players’ Perceptions of Gradient Membership in Avatar Categories
PDFSarah and Sally: Creating a Likeable and Competent AI Sidekick for a Videogame
PDFWould You Look At That! Vision-Driven Procedural Level Design
PDFTowards Generating Novel Games Using Conceptual Blending
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