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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10 /

Vol. 10 No. 3 (2014): AIIDE Workshop Technical Report WS-14-16 (Experimental AI in Games)

Experimental AI in Games Workshop

  • Organizers

    Alexander Zook

    iii

    PDF
  • Educational Neurogaming: EEG-Controlled Videogames as Interactive Teaching Tools For Introductory Neuroscience

    David Schwarz,Vivek Subramanian,Katie Zhuang,Christine Adamczyk

    49-52

    PDF
  • The Future of Procedural Content Generation in Games

    Gillian Smith

    53-57

    PDF
  • I Can Jump! Exploring Search Algorithms for Simulating Platformer Players

    Jonathan Tremblay,Alexander Borodovski,Clark Verbrugge

    58-64

    PDF
  • The General Mediation Engine

    Justus Robertson,R. Young

    65-66

    PDF
  • Integrated Pathfinding and Player Analysis for Touch-Driven Games

    Tommy Thompson,Michele Vinciguerra

    67-68

    PDF
  • Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd

    Rania Hodhod,Marc Huet,Mark Riedl

    21-27

    PDF
  • Game Design for Classical AI

    Ian Horswill

    28-34

    PDF
  • Towards the Automatic Generation of Fictional Ideas for Games

    Maria Llano,Michael Cook,Christian Guckelsberger,Simon Colton,Rose Hepworth

    35-41

    PDF
  • Gameplay as On-Line Mediation Search

    Justus Robertson,R. Young

    42-48

    PDF
  • A Rogue Dream: Automatically Generating Meaningful Content For Games

    Michael Cook,Simon Colton

    44964

    PDF
  • Asymmetric Virtual Environments: Exploring the Effects of Avatar Colors on Performance

    Ignacio Domínguez,David Roberts

    45152

    PDF
  • Towards Computational Co-Creation in Modding Communities

    Kazjon Grace,Mary Maher

    15-20

    PDF

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