Vol. 10 No. 1 (2014): Tenth Artificial Intelligence and Interactive Digital Entertainment Conference
Papers
Invited Talks
PDFPreface
PDFSponsors
PDFAlone We Can Do So Little, Together We Can Do So Much: A Combinatorial Approach for Generating Game Content
PDFGame AI Planning Analytics: The Case of Three First-Person Shooters
PDFDeveloping Social Identity Models of Players from Game Telemetry Data
PDFFuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method
PDFEvaluating Play Trace (Dis)similarity Metrics
PDFEmotion-Based Interactive Storytelling with Artificial Intelligence
PDFFinding Schrödinger’s Gun
PDFOptimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach
PDFHide and Sneak: Story Generation with Characters that Perceive and Assume
PDFExploring Abductive Event Binding for Opportunistic Storytelling
PDFToward Automatic Role Identification in Unannotated Folk Tales
PDFLearning Micro-Management Skills in RTS Games by Imitating Experts
PDFPlayable Experiences at AIIDE 2014
PDFThe Real-Time Strategy Game Multi-Objective Build Order Problem
PDFGlobal State Evaluation in StarCraft
PDFPaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization
PDFWalling in Strategy Games via Constraint Optimization
PDFA Hierarchical Approach to Generating Maps Using Markov Chains
PDFHierarchical Adversarial Search Applied to Real-Time Strategy Games
PDFGame-Tree Search over High-Level Game States in RTS Games
PDFGlaive: A State-Space Narrative Planner Supporting Intentionality and Conflict
PDFGenerative Methods for Guard and Camera Placement in Stealth Games
PDFUsing Cyclic Scheduling to Generate Believable Behavior in Games
PDFOrganization
PDFAIIDE 2014 StarCraft Competition
PDFAn AI System for Large Open Virtual World
PDFDeep Learning-Based Goal Recognition in Open-Ended Digital Games
PDFTowards Personalised Gaming via Facial Expression Recognition
PDFAnalytics-Driven Dynamic Game Adaption for Player Retention in a 2-Dimensional Adventure Game
PDFBelief-Driven Pathfinding through Personalized Map Abstraction
PDFSpice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction
PDFForeseeing Meaningful Choices
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