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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1 /

Vol. 1 No. 1 (2005): First Artificial Intelligence and Interactive Digital Entertainment Conference

Full Papers

  • nuWar: A Prototype Sketch-Based Strategy Game

    Greg Dunham,Kenneth Forbus,Jeffrey Usher

    45-50

    PDF
  • Sequence Learning by Backward Chaining in Synthetic Characters

    Peter Gorniak,Bruce Blumberg

    51-56

    PDF
  • Speaking with Your Sidekick: Understanding Situated Speech in Computer Role Playing Games

    Peter Gorniak,Deb Roy

    57-62

    PDF
  • Hierarchical Plan Representations for Encoding Strategic Game AI

    Hai Hoang,Stephen Lee-Urban,Héctor Muñoz-Avila

    63-68

    PDF
  • Scalable Solutions for Interactive Virtual Humans That Can Manipulate Objects

    Marcelo Kallmann

    69-74

    PDF
  • Particle-Based Communication Among Game Agents

    Mike Klaas,Tristram Southey,Warren Cheung

    75-80

    PDF
  • Unscripted Narrative for Affectively Driven Characters

    Sandy Louchart,Ruth Aylett,Joao Dias,Ana Paiva

    81-86

    PDF
  • Story Representation and Interactive Drama

    Brian Magerko

    87-92

  • Structuring Content in the Façade Interactive Drama Architecture

    Michael Mateas,Andrew Stern

    93-98

    PDF
  • Search-Based Drama Management in the Interactive Fiction Anchorhead

    Mark Nelson,Michael Mateas

    99-104

    PDF
  • Agent Architecture Considerations for Real-Time Planning in Games

    Jeff Orkin

    105-110

    PDF
  • From Linear Story Generation to Branching Story Graphs

    Mark Riedl,R. Young

    111-116

    PDF
  • Cooperative Pathfinding

    David Silver

    117-122

    PDF
  • Semi-Automated Gameplay Analysis by Machine Learning

    Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan

    123-128

    PDF
  • Negative Behavior Space in the Design of Interactive Agents

    Bill Tomlinson

    129-134

    PDF
  • Increasing Replayability with Deliberative and Reactive Planning

    Michael van Lent,Mark Riedl,Paul Carpenter,Ryan McAlinden,Paul Brobst

    135-140

    PDF
  • Hierarchical Parallel Markov Models of Interaction

    Robert Zubek,Ian Horswill

    141-146

    PDF
  • Applying Constraint Weighting to Autonomous Camera Control

    Owen Bourne,Abdul Sattar

    44993

    PDF
  • Quagents: A Game Platform for Intelligent Agent

    Chris Brown,George Ferguson,Peter Barnum,Bo Hu,David Costello

    45183

    PDF
  • Natural Noun Phrase Variation for Interactive Characters

    Donna Byron,Aakash Dalwani,Ryan Gerritsen,Mark Keck,Thomas Mampilly,Vinay Sharma,Laura Stoia,Timothy Weale,Tianfang Xu

    15-20

    PDF
  • Dialogue Generation in Character-Based Interactive Storytelling

    Marc Cavazza,Fred Charles

    21-26

    PDF
  • Towards Learned Anticipation in Complex Stochastic Environments

    Christian Darken

    27-32

    PDF
  • A Goal-Based Architecture for Opposing Player AI

    Kevin Dill,Denis Pap

    33-38

    PDF
  • Retaining Learned Behavior During Real-Time Neuroevolution

    Thomas D’Silva,Roy Janik,Michael Chrien,Kenneth Stanley,Risto Miikkulainen

    39-44

    PDF

Demonstration Papers

  • Adding Smart Opponents to a First-Person Shooter Video Game through Evolutionary Design

    C. Overholtzer,Simon Levy

    155-156

    PDF
  • The Trial The Trail, Act 3 A Virtual Reality Drama Using Intelligent Agents

    Stuart Shapiro,Josephine Anstey,David Pape,Trupti Nayak,Michael Kandefer,Orkan Telhan

    157-158

    PDF
  • Real-Time Learning in the NERO Video Game

    Kenneth Stanley,Ryan Cornelius,Risto Miikkulainen,Thomas D’Silva,Aliza Gold

    159-160

    PDF
  • Real-Time Simulation of Herds Moving Over Terrain

    Joel Gompert

    149-150

    PDF
  • Controlling Unreal Tournament 2004 Bots with the Logic-Based Action Language GOLOG

    Stefan Jacobs,Alexander Ferrein,Gerhard Lakemeyer

    151-152

    PDF
  • Demonstration: The Interactive Drama Façade

    Michael Mateas,Andrew Stern

    153-154

    PDF

Invited Talks

  • Interactive Story Writing Using ScriptEase

    Jonathan Schaeffer,Mike Carbonarro,Maria Cutumisu,Matthew McNaughton,Curtis Onuczko,Thomas Roy,Duane Szafron

    163-164

    PDF

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