Vol. 1 No. 1 (2005): First Artificial Intelligence and Interactive Digital Entertainment Conference
Papers
Interactive Story Writing Using ScriptEase
PDFReal-Time Learning in the NERO Video Game
PDFThe Trial The Trail, Act 3 A Virtual Reality Drama Using Intelligent Agents
PDFAdding Smart Opponents to a First-Person Shooter Video Game through Evolutionary Design
PDFStructuring Content in the Façade Interactive Drama Architecture
PDFDemonstration: The Interactive Drama Façade
PDFControlling Unreal Tournament 2004 Bots with the Logic-Based Action Language GOLOG
PDFReal-Time Simulation of Herds Moving Over Terrain
PDFHierarchical Parallel Markov Models of Interaction
PDFIncreasing Replayability with Deliberative and Reactive Planning
PDFNegative Behavior Space in the Design of Interactive Agents
PDFSemi-Automated Gameplay Analysis by Machine Learning
PDFCooperative Pathfinding
PDFFrom Linear Story Generation to Branching Story Graphs
PDFAgent Architecture Considerations for Real-Time Planning in Games
PDFSearch-Based Drama Management in the Interactive Fiction Anchorhead
PDFStory Representation and Interactive Drama
Unscripted Narrative for Affectively Driven Characters
PDFParticle-Based Communication Among Game Agents
PDFScalable Solutions for Interactive Virtual Humans That Can Manipulate Objects
PDFHierarchical Plan Representations for Encoding Strategic Game AI
PDFSpeaking with Your Sidekick: Understanding Situated Speech in Computer Role Playing Games
PDFSequence Learning by Backward Chaining in Synthetic Characters
PDFnuWar: A Prototype Sketch-Based Strategy Game
PDFApplying Constraint Weighting to Autonomous Camera Control
PDFRetaining Learned Behavior During Real-Time Neuroevolution
PDFA Goal-Based Architecture for Opposing Player AI
PDFTowards Learned Anticipation in Complex Stochastic Environments
PDFDialogue Generation in Character-Based Interactive Storytelling
PDFNatural Noun Phrase Variation for Interactive Characters
PDFQuagents: A Game Platform for Intelligent Agent
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