Artificial Intelligence and Interactive Entertainment
Contents
The Artificial Emotion Engine(TM), Driving Emotional Behavior
PDFShortcuts to Kaos: Complex Behavior from Simple Dynamics
PDFNonlinear Dynamic Systems for Autonomous Agents Navigation
PDFTowards More Human-Like Computer Opponents
PDFHierarchical Grouping in Artificial Intelligence
PDFCreating Interactive Narrative Structures: The Potential for AI Approaches
PDFSome Issues in AI Engine Design
PDFParameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents
PDFModeling Users’ Emotions during Interactive Entertainment Sessions
PDFIt Knows What You’re Going to Do: Adding Anticipation to a Quakebot
PDFThe Integration of Autonomous and Scripted Behavior through Task Management
PDFWarp Speed: Path Planning for Star Trek reg.: Armada
PDFNatural Language Control and Paradigms of Interactivity
PDFCognitive Multi-Character Systems for Interactive Entertainment
PDFA Neo-Aristotelian Theory of Interactive Drama
PDFBuilding Characters: A Form of Knowledge Acquisition
PDF