fall-2008-01
Contents
Profiling Culture for Affective Synthetic Characters
PDFAnalyzing Asymmetric Opponents through Deconstruction of Asymmetric Engagements
PDFModeling Cultural Dynamics
PDFBalancing Innovation and Exploitation in a Social Learning Game.
PDFModeling Socio-Cultural Factors in the Behavior of Agents
PDFCultural Simulation Agent Creation for the Masses
PDFGenerating Adaptive Behavior for Simulation-based Training
PDFCoalition Formation of Cognitive Agents
PDFCultural Modeling in a Game Theoretic Framework
PDFThe Role of Modularity in Stablizing Cultural Evolution: Conformity and Innovation in an Agent-Based Model
PDFOrganizing Committee
PDFApplying Simulation Experience Design Methods to Intercultural Agents and Multicultural Interactions in Serious Games
PDFA Software Tool for Evaluating the Effects of Culture on Military Operations
PDFApproaches to modeling conversational agents in the Tactical Language and Culture Training System
PDFPreface
PDFPutting the “Human” into “Human Behavior Models”
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