fall-2006-05
Contents
Controllability of Population Characteristics of IPD Game Players based on the Spatial Structure
PDFNeosymbiosis: How Humans and Software Benefit from Multi-Agent Cognitive Prosthesis
PDFPreface
PDFLanguage as Generative of Culture
PDFCoupling Human and Non Human Agents
PDFThe Use of Collaborative Meta-Agents in Multi-Agent Systems
PDFFuzzy Mediation for Online Learning in Autonomous Agents
PDFA Project to Develop a Distributed, Multi-Agent Communicatons Architecture Using Message Feedback
PDFCreating an Elastic Robotics Framework for Education and Research
PDFPropositional Logic Syntax Acquisition Using Induction and Self-Organisation
PDFTraining Coordination Proxy Agents using Reinforcement Learning
PDFDemeter, Persephone, and the Search for Emergence in Agent-Based Models
PDFDifferent Experiences, Different Types of Emergence: A-life Sculpture Designer, Interactant, Observer
PDFThe Interconnected Roles of Abstraction and Emergence in Artificial Societies
PDFOn Curiosity in Intelligent Robotic Systems
PDFRobot without Organs? Assemblage, Agency and Networked Sociality in Human-Robot Interaction
PDFNavigational Map Learning by Context Chaining and Abstraction
PDFQualitative versus Quantitative Notions of Speaker and Hearer Belief: Implementation and Theoretical Extensions
PDFEstimating the Near-term Changes of an Organization with Simulations
PDFEmergence as a Relational Property in Societies of Agents
PDFEmergent Opinion Dynamics on Endogenous Networks
PDFMind-Prosthesis Metaphor for Design of Human-Computer Interfaces That Support Better Attention Management
PDFRepresenting Clarification Dialogues in a Speaker/ Hearer Model
PDFPatternDiviner: A Pattern Recognition Tool
PDFNaming Games in Spatially-Embedded Random Networks
PDFA Default-Logic Framework for Legal Reasoning in Multiagent Systems
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