fall-2002-02
Contents
A Framework for Designing Etiquette for Educational Technology
PDFEtiquette in Human Computer Interactions: What Does it Mean for a Computer to be Polite? Or Who Needs Polite Computers Anyway?
PDFEtiquette within and between Large Human-Robot Teams
PDFWhen Etiquette Really Matters: Relational Agents and Behavior Change
PDFPolite Computing: Software that Respects the User
PDFEtiquette and Efficacy in Animated Pedagogical Agents: The Role of Stereotypes
PDFMaking Pedagogical Agents More Socially Intelligent
PDFSymposium Organizing Committee
PDFImpact of Roles on Participation and Task Performance
PDFWorkshop Organization and Contents
PDFExperiences with Civility and the Role of a Social Contract in Virtual Communities: A Communitas Model
PDFCollective Mistrust of Alarms
PDFComputer Teammates: Should They Read Your Mind?
PDFGood Computational Manners: Mixed-Initiative Dialog in Conversational Agents
PDFSpecifying Organizational Policies and Individual Preferences for Human-Software Interaction
PDFTrust and Communication in Complex, Safety Critical Systems
PDFContributing Authors
PDFTraps, Pitfalls, Swindles, Lies, Doubts and Suspicions in Human-Computer Interaction: A Counter-Case for the Study of Good Etiquette
PDFUnderstanding and Decreasing Aversive Behavior in Online Social Contexts
PDFTrust in Computer Technology and the Implications for Design and Evaluatio
PDFDefinitions and Dimensions of Etiquette
PDFPersonal Data for Personal Use: Case Studies in User Modeling for Context-Aware Computing
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