fall-2000-03
Contents
Building a Worthy Opponent: Simulating Human Play for the Development of Expertise
PDFSimulating Autistic Patients as Agents with Corrupted Reasoning about Mental States
PDFControl and Imitation in Humanoids
PDFAn Underlying Model for Defeat Mechanisms
PDFAI Approaches to Developing Strategies for “Wargame” Type Simulations
PDFIssues in the Conduct of Comparisons among Human Performance Models and Live Human Performance in Complex Simulated Task Environments
PDFCreating Human-Like Synthetic Characters with Multiple Skill Levels: A Case Study Using the Soar Quakebot
PDFDeveloping Intelligent Agents to Support Air Traffic Control
PDFGOMS, GOMS+, and PDL
PDFDistributed Cognition: A New Type of Human Performance Model
PDFHuman-Level AI’s Killer Application: Interactive Computer Games
PDFA Demonstration of Integrative Modeling of a Complex Dynamic Computer-Based Task
PDFThe ACT-R/PM Project
PDFThe Agent-Based Modeling and Behavioral Representation (AMBR) Project: Completed, Ongoing, and Future Activities
PDFIncreasing Realism of Human Agents by Modeling Individual Differences: Methodology, Architecture, and Testbed
PDFOver-Estimating Cognition Time: The Benefits of Modeling Interaction
PDFPerceptual Attention in Virtual Humans: Towards Realistic and Believable Gaze Behaviors
PDFModeling and Simulating Human Activity
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