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Association for the Advancement of Artificial Intelligence

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Home / Proceedings / Papers from the 2000 AAAI Fall Symposium /

fall-2000-03

Contents

  • Building a Worthy Opponent: Simulating Human Play for the Development of Expertise

    Susan L. Epstein

    PDF
  • Simulating Autistic Patients as Agents with Corrupted Reasoning about Mental States

    Boris Galitsky

    PDF
  • Control and Imitation in Humanoids

    Maja J. Mataric, Odest C. Jenkins, Ajo Fod, and Victor Zordan

    PDF
  • An Underlying Model for Defeat Mechanisms

    Brent Heeringa and Paul R. Cohen

    PDF
  • AI Approaches to Developing Strategies for “Wargame” Type Simulations

    Vincent Corruble

    PDF
  • Issues in the Conduct of Comparisons among Human Performance Models and Live Human Performance in Complex Simulated Task Environments

    Richard W. Pew

    PDF
  • Creating Human-Like Synthetic Characters with Multiple Skill Levels: A Case Study Using the Soar Quakebot

    John E. Laird and John C. Duchi

    PDF
  • Developing Intelligent Agents to Support Air Traffic Control

    Johnny K. L. Yuen and Alonso Vera

    PDF
  • GOMS, GOMS+, and PDL

    Michael Freed and Roger Remington

    PDF
  • Distributed Cognition: A New Type of Human Performance Model

    Robert G. Eggleston, Michael J. Young, and Katherine L. McCreight

    PDF
  • Human-Level AI’s Killer Application: Interactive Computer Games

    John E. Laird and Michael van Lent

    PDF
  • A Demonstration of Integrative Modeling of a Complex Dynamic Computer-Based Task

    Bonnie E. John and Yannick Lallement

    PDF
  • The ACT-R/PM Project

    Michael D. Byrne

    PDF
  • The Agent-Based Modeling and Behavioral Representation (AMBR) Project: Completed, Ongoing, and Future Activities

    Kevin A. Gluck and Michael J. Young

    PDF
  • Increasing Realism of Human Agents by Modeling Individual Differences: Methodology, Architecture, and Testbed

    Eva Hudlicka, Greg Zacharias, and Joseph Psotka

    PDF
  • Over-Estimating Cognition Time: The Benefits of Modeling Interaction

    Gary Jones and Frank E. Ritter

    PDF
  • Perceptual Attention in Virtual Humans: Towards Realistic and Believable Gaze Behaviors

    Randall W. Hill, Jr.

    PDF
  • Modeling and Simulating Human Activity

    Maarten Sierhuis, William J. Clancey, Ron van Hoof, and Robert de Hoog

    PDF

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