fall-1993-02
Contents
Toward a Theory of Well-Guided Search
PDFtd-Gammon, A Self-teaching Backgammon Program, Achieves Master-Level Play
PDFNew Approaches to Moving Target Search
PDFMemory-Based Approaches to Learning to Play Games
PDFA Strategic Metagame Player for General Chesslike Games
PDFStrategic Planning for Imperfect-Information Games
PDFHow a Bayesian Approaches Games Like Chess
PDFA Comparison of Probabilistic Search and Weighted Heuristics in a Game with Incomplete Information
PDFGo-Moku Solved by New Search Techniques
PDFA Re-Examination of Brute Force Search
PDFThe Interaction Between Perceptual and Cognitive Processes in a Distributed Problem-Solving Task
PDFLearning Models of Opponent’s Strategy in Game Playing
PDFToward an Analysis of Forward Pruning
PDFThe Integration of Visual-Cues into a Multiple-Advisor Game-Learning Program
PDFDesigning a Computer Opponent for War Games: Integrating Planning, Knowledge Acquisition and Learning in WARGLES
PDFExploiting the Physics of State-Space Search
PDFBest First Minimax Search: First Results
PDFDerivative Evaluation Function Learning Using Genetic Operators
PDFA Pruning Algorithm for Imperfect Information Game
PDFGames with Imperfect Information
PDFLearning Team Plays in a Competition for Foods between Ant Colonies as Autonomous Agents
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