No. 6: Shikakeology: Designing Triggers for Behavior Change
All Papers
The Clock Ticking Changes Our Performance
PDFDesigning Pseudo-Haptic Feedback Mechanisms for Communicating Weight in Decision Making Tasks
PDFShikakeology and Marketing
PDFExperience, Engagement, and Shikake
PDFPattern Language and Storytelling: A Methodology for Describing Embodied Experience and Encouraging Others to Learn
PDFEnhancing Layers of Care House with Assistive Technology for Distributed Caregiving
PDFUnderstanding and Applying Trigger Piggybacking for Persuasive Technologies
PDFBoiled Pumpkin as a Nudge: Evidence from a University Cafeteria
PDFShikake Trigger Categories
PDFA Shikake as an Embodied Trigger for Behavior Change
PDFShikake as Affordance and Curation in Chance Discovery
PDFGame-Initiated Learning: A Case Study For Disaster Education Research In Taiwan
PDFMight Avatar-Mediated Interactions Rehabilitate People Suffering From Aphasia?
PDFDesigning a “Shikake” to Revitalize Local Community: A Case of Miyakejima University Project
PDFA Logic-Based Methodology for the Formalization of Shikake Principles and Examples
PDFLeveraging Persuasive Feedback Mechanism for Problem Solving
PDFThe Efficient Method for Creating Ideas; Innovators Marketplace as Role-based Game
PDFStudy on Landscape Ostranenie from the Perspective of Persons Exposed to “Sikake”
PDFA Journey from Island of Knowledge to Mutual Understanding in Global Business Meetings
PDFSleeping with Technology — Designing for Personal Health
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