No. 6: Shikakeology: Designing Triggers for Behavior Change
All Papers
Shikake Trigger Categories
PDFBoiled Pumpkin as a Nudge: Evidence from a University Cafeteria
PDFUnderstanding and Applying Trigger Piggybacking for Persuasive Technologies
PDFEnhancing Layers of Care House with Assistive Technology for Distributed Caregiving
PDFPattern Language and Storytelling: A Methodology for Describing Embodied Experience and Encouraging Others to Learn
PDFExperience, Engagement, and Shikake
PDFShikakeology and Marketing
PDFDesigning Pseudo-Haptic Feedback Mechanisms for Communicating Weight in Decision Making Tasks
PDFThe Clock Ticking Changes Our Performance
PDFShikake as Affordance and Curation in Chance Discovery
PDFSleeping with Technology — Designing for Personal Health
PDFA Journey from Island of Knowledge to Mutual Understanding in Global Business Meetings
PDFStudy on Landscape Ostranenie from the Perspective of Persons Exposed to “Sikake”
PDFThe Efficient Method for Creating Ideas; Innovators Marketplace as Role-based Game
PDFLeveraging Persuasive Feedback Mechanism for Problem Solving
PDFA Logic-Based Methodology for the Formalization of Shikake Principles and Examples
PDFDesigning a “Shikake” to Revitalize Local Community: A Case of Miyakejima University Project
PDFMight Avatar-Mediated Interactions Rehabilitate People Suffering From Aphasia?
PDFGame-Initiated Learning: A Case Study For Disaster Education Research In Taiwan
PDFA Shikake as an Embodied Trigger for Behavior Change
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