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Home / Proceedings / Papers from the 2013 AAAI Spring Symposium /

No. 6: Shikakeology: Designing Triggers for Behavior Change

All Papers

  • Shikake Trigger Categories

    Naohiro Matsumura, Renate Fruchter

    PDF
  • Boiled Pumpkin as a Nudge: Evidence from a University Cafeteria

    Shunichiro Oka, Shoko Yamane, Naohiro Matsumura

    PDF
  • Understanding and Applying Trigger Piggybacking for Persuasive Technologies

    Ashutosh Priyadarshy, Duylam Nguyen-Ngo

    PDF
  • Enhancing Layers of Care House with Assistive Technology for Distributed Caregiving

    Taro Sugihara, Tsutomu Fujinami, Rachel Jones, Kozo Kadowaki, Masaya Ando

    PDF
  • Pattern Language and Storytelling: A Methodology for Describing Embodied Experience and Encouraging Others to Learn

    Masaki Suwa, Fumitoshi Kato

    PDF
  • Experience, Engagement, and Shikake

    Jari Takatalo, Dave Miller, Jukka Häkkinen

    PDF
  • Shikakeology and Marketing

    Hikaru Yamamoto

    PDF
  • Designing Pseudo-Haptic Feedback Mechanisms for Communicating Weight in Decision Making Tasks

    Yasuhiro Yamamoto, Kumiyo Nakakoji

    PDF
  • The Clock Ticking Changes Our Performance

    Shoko Yamane, Naohiro Matsumura

    PDF
  • Shikake as Affordance and Curation in Chance Discovery

    Akinori Abe

    PDF
  • Sleeping with Technology — Designing for Personal Health

    Christel De Maeyer, An Jacobs

    PDF
  • A Journey from Island of Knowledge to Mutual Understanding in Global Business Meetings

    Renate Fruchter, Leonard Medlock

    PDF
  • Study on Landscape Ostranenie from the Perspective of Persons Exposed to “Sikake”

    Chikahiro Hanamura

    PDF
  • The Efficient Method for Creating Ideas; Innovators Marketplace as Role-based Game

    Teruaki Hayashi, Yukio Ohsawa

    PDF
  • Leveraging Persuasive Feedback Mechanism for Problem Solving

    Yi-Ching Huang, Bo-Lung Tsai, Chun-I Wang, Shih-Yuan Yu, Che-Wei Liang, Yung-jen Hsu, Ted Selker

    PDF
  • A Logic-Based Methodology for the Formalization of Shikake Principles and Examples

    Daniela Inclezan

    PDF
  • Designing a “Shikake” to Revitalize Local Community: A Case of Miyakejima University Project

    Fumitoshi Kato

    PDF
  • Might Avatar-Mediated Interactions Rehabilitate People Suffering From Aphasia?

    Ulla Konnerup

    PDF
  • Game-Initiated Learning: A Case Study For Disaster Education Research In Taiwan

    Sarah Chen Lin, Meng-Han Tsai, Yu-Lien Chang, Shih-Chung Kang

    PDF
  • A Shikake as an Embodied Trigger for Behavior Change

    Naohiro Matsumura

    PDF

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