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Abstract:
This paper describes the Swarthmore College entry in the 2004 Urban Search and Rescue [USAR] Event at the 2004 Association for the Advancement of Artificial Intelligence Robot Competition. The primary focus of Swarthmore’s entry was the development of a fast, responsive user interface for effectively tele-operating a robot with some autonomous capability. This interface was inspired by first-person video game interfaces, and enabled Swarthmore to place first in the 2004 USAR competition.