In this paper we propose a computational model for implementing emotions in intelligent agents. Emotional behaviour is viewed as a complex mental behaviour directed towards a set of objects in response to changes in the agent’s environment. This mental behaviour is responsible for generating different types of mental objects: plans, goals, attitudes, and sub-emotions, which persist in the mental states of the agent for varying lengths of time. We present our preliminary results we obtained by studying emotional agents in a simulated electronic market.
Published Date: May 2002
Registration: ISBN 978-1-57735-141-2
Copyright: Published by The AAAI Press, Menlo Park, California