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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence, 28 / No. 1: Twenty-Eighth AAAI Conference On Artificial Intelligence

Generating Content for Scenario-Based Serious-Games Using CrowdSourcing

March 8, 2023

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Authors

Sigal Sina

Bar-Ilan University


Avi Rosenfeld

Jerusalem College of Technology


Sarit Kraus

Bar-Ilan University


DOI:

10.1609/aaai.v28i1.8790


Abstract:

Scenario-based serious-games have become an important tool for teaching new skills and capabilities. An important factor in the development of such systems is reducing the time and cost overheads in manually creating content for these scenarios. To address this challenge, we present ScenarioGen, an automatic method for generating content about everyday activities through combining computer science techniques with the crowd. ScenarioGen uses the crowd in three different ways: to capture a database of scenarios of everyday activities, to generate a database of likely replacements for specific events within that scenario, and to evaluate the resulting scenarios. We evaluated ScenarioGen in 6 different content domains and found that it was consistently rated as coherent and consistent as the originally captured content. We also compared ScenarioGen's content to that created by traditional planning techniques. We found that both methods were equally effective in generating coherent and consistent scenarios, yet ScenarioGen's content was found to be more varied and easier to create.

Topics: AAAI

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HOW TO CITE:

Sigal Sina|| Avi Rosenfeld|| Sarit Kraus Generating Content for Scenario-Based Serious-Games Using CrowdSourcing Proceedings of the AAAI Conference on Artificial Intelligence, 28 (2014) .

Sigal Sina|| Avi Rosenfeld|| Sarit Kraus Generating Content for Scenario-Based Serious-Games Using CrowdSourcing AAAI 2014, .

Sigal Sina|| Avi Rosenfeld|| Sarit Kraus (2014). Generating Content for Scenario-Based Serious-Games Using CrowdSourcing. Proceedings of the AAAI Conference on Artificial Intelligence, 28, .

Sigal Sina|| Avi Rosenfeld|| Sarit Kraus. Generating Content for Scenario-Based Serious-Games Using CrowdSourcing. Proceedings of the AAAI Conference on Artificial Intelligence, 28 2014 p..

Sigal Sina|| Avi Rosenfeld|| Sarit Kraus. 2014. Generating Content for Scenario-Based Serious-Games Using CrowdSourcing. "Proceedings of the AAAI Conference on Artificial Intelligence, 28". .

Sigal Sina|| Avi Rosenfeld|| Sarit Kraus. (2014) "Generating Content for Scenario-Based Serious-Games Using CrowdSourcing", Proceedings of the AAAI Conference on Artificial Intelligence, 28, p.

Sigal Sina|| Avi Rosenfeld|| Sarit Kraus, "Generating Content for Scenario-Based Serious-Games Using CrowdSourcing", AAAI, p., 2014.

Sigal Sina|| Avi Rosenfeld|| Sarit Kraus. "Generating Content for Scenario-Based Serious-Games Using CrowdSourcing". Proceedings of the AAAI Conference on Artificial Intelligence, 28, 2014, p..

Sigal Sina|| Avi Rosenfeld|| Sarit Kraus. "Generating Content for Scenario-Based Serious-Games Using CrowdSourcing". Proceedings of the AAAI Conference on Artificial Intelligence, 28, (2014): .

Sigal Sina|| Avi Rosenfeld|| Sarit Kraus. Generating Content for Scenario-Based Serious-Games Using CrowdSourcing. AAAI[Internet]. 2014[cited 2023]; .


ISSN: 2374-3468


Published by AAAI Press, Palo Alto, California USA
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Artificial Intelligence 1900 Embarcadero Road, Suite
101, Palo Alto, California 94303 All Rights Reserved

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