Proceedings:
No. 17: IAAI-21, EAAI-21, AAAI-21 Special Programs and Special Track
Volume
Issue:
Proceedings of the AAAI Conference on Artificial Intelligence, 35
Track:
EAAI Symposium: Full Papers
Downloads:
Abstract:
We demonstrate an AI agent for the card game of Gin Rummy. The agent uses simple heuristics in conjunction with a model that predicts the probability of each card's being in the opponent's hand. To estimate the probabilities for cards' being in the opponent's hand, we generate a dataset of Gin Rummy games using self-play, and train a random forest on the game information states. We explore the random forest classifier we trained and study the correspondence between its outputs and intuitively correct outputs. Our agent wins 61% of games against a baseline heuristic agent that does not use opponent hand estimation.
DOI:
10.1609/aaai.v35i17.17830
AAAI
Proceedings of the AAAI Conference on Artificial Intelligence, 35