Published:
2020-06-02
Proceedings:
Proceedings of the AAAI Conference on Artificial Intelligence, 34
Volume
Issue:
Vol. 34 No. 10: Issue 10: AAAI-20 Student Tracks
Track:
Student Abstract Track
Downloads:
Abstract:
Humans are usually good at guessing whether the two games are similar to each other and easily estimate how much time to master new games based on the similarity. Although Deep Reinforcement Learning (DRL) has been successful in various domains, it takes much training time to get a successful controller for a single game. Therefore, there has been much demand for the use of transfer learning to speed up reinforcement learning across multiple tasks. If we can automatically determine the possibility of transfer learning in DRL domain before training, it could efficiently transfer knowledge across multiple games. In this work, we propose a simple testing method, Determining the Possibility of Transfer Learning (DPTL), to determine the transferability of models based on Grad-CAM visualization of the CNN layer from the source model. Experimental results on Atari games show that the transferability measure is successfully suggesting the possibility of transfer learning.
DOI:
10.1609/aaai.v34i10.7188
AAAI
Vol. 34 No. 10: Issue 10: AAAI-20 Student Tracks
ISSN 2374-3468 (Online) ISSN 2159-5399 (Print) ISBN 978-1-57735-835-0 (10 issue set)
Published by AAAI Press, Palo Alto, California USA Copyright © 2020, Association for the Advancement of Artificial Intelligence All Rights Reserved