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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence

Minecraft as a Platform for Project-Based Learning in AI

February 1, 2023

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Authors

Sameer Singh

University of California, Irvine


DOI:

10.1609/aaai.v34i09.7070


Abstract:

Undergraduate courses that focus on open-ended, project-based learning teach students how to define concrete goals, transfer conceptual understanding of algorithms to code, and evaluate/analyze/present their solution. However, AI, along with machine learning, is getting increasingly varied in terms of both the approaches and applications, making it challenging to design project courses that span a sufficiently wide spectrum of AI. For these reasons, existing AI project courses are restricted to a narrow set of approaches (e.g. only reinforcement learning) or applications (e.g. only computer vision).In this paper, we propose to use Minecraft as the platform for teaching AI via project-based learning. Minecraft is an open-world sandbox game with elements of exploration, resource gathering, crafting, construction, and combat, and is supported by the Malmo library that provides a programmatic interface to the player observations and actions at various levels of granularity. In Minecraft, students can design projects to use approaches like search-based AI, reinforcement learning, supervised learning, and constraint satisfaction, on data types like text, audio, images, and tabular data. We describe our experience with an open-ended, undergraduate AI projects course using Minecraft that includes 82 different projects, covering themes that ranged from navigation, instruction following, object detection, combat, and music/image generation.

Topics: AAAI

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HOW TO CITE:

Sameer Singh Minecraft as a Platform for Project-Based Learning in AI Proceedings of the AAAI Conference on Artificial Intelligence (2020) 13504-13505.

Sameer Singh Minecraft as a Platform for Project-Based Learning in AI AAAI 2020, 13504-13505.

Sameer Singh (2020). Minecraft as a Platform for Project-Based Learning in AI. Proceedings of the AAAI Conference on Artificial Intelligence, 13504-13505.

Sameer Singh. Minecraft as a Platform for Project-Based Learning in AI. Proceedings of the AAAI Conference on Artificial Intelligence 2020 p.13504-13505.

Sameer Singh. 2020. Minecraft as a Platform for Project-Based Learning in AI. "Proceedings of the AAAI Conference on Artificial Intelligence". 13504-13505.

Sameer Singh. (2020) "Minecraft as a Platform for Project-Based Learning in AI", Proceedings of the AAAI Conference on Artificial Intelligence, p.13504-13505

Sameer Singh, "Minecraft as a Platform for Project-Based Learning in AI", AAAI, p.13504-13505, 2020.

Sameer Singh. "Minecraft as a Platform for Project-Based Learning in AI". Proceedings of the AAAI Conference on Artificial Intelligence, 2020, p.13504-13505.

Sameer Singh. "Minecraft as a Platform for Project-Based Learning in AI". Proceedings of the AAAI Conference on Artificial Intelligence, (2020): 13504-13505.

Sameer Singh. Minecraft as a Platform for Project-Based Learning in AI. AAAI[Internet]. 2020[cited 2023]; 13504-13505.


ISSN: 2374-3468


Published by AAAI Press, Palo Alto, California USA
Copyright 2022, Association for the Advancement of
Artificial Intelligence 1900 Embarcadero Road, Suite
101, Palo Alto, California 94303 All Rights Reserved

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