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Home > Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence, 31 > No. 1: Thirty-First AAAI Conference On Artificial Intelligence

Dynamic Action Repetition for Deep Reinforcement Learning

February 13, 2017

Authors

Aravind Lakshminarayanan

Indian Institute of Technology, Madras


Sahil Sharma

Indian Institute of Technology, Madras


Balaraman Ravindran

Indian Institute of Technology, Madras


Proceedings:

No. 1: Thirty-First AAAI Conference On Artificial Intelligence

Volume

Issue:

Proceedings of the AAAI Conference on Artificial Intelligence, 31

Track:

Machine Learning Methods

Downloads:

Download PDF

Abstract:

One of the long standing goals of Artificial Intelligence (AI) is to build cognitive agents which can perform complex tasks from raw sensory inputs without explicit supervision. Recent progress in combining Reinforcement Learning objective functions and Deep Learning architectures has achieved promising results for such tasks. An important aspect of such sequential decision making problems, which has largely been neglected, is for the agent to decide on the duration of time for which to commit to actions. Such action repetition is important for computational efficiency, which is necessary for the agent to respond in real-time to events (in applications such as self-driving cars). Action Repetition arises naturally in real life as well as simulated environments. The time scale of executing an action enables an agent (both humans and AI) to decide the granularity of control during task execution. Current state of the art Deep Reinforcement Learning models, whether they are off-policy or on-policy, consist of a framework with a static action repetition paradigm, wherein the action decided by the agent is repeated for a fixed number of time steps regardless of the contextual state while executing the task. In this paper, we propose a new framework - Dynamic Action Repetition which changes Action Repetition Rate (the time scale of repeating an action) from a hyper-parameter of an algorithm to a dynamically learnable quantity. At every decision-making step, our models allow the agent to commit to an action and the time scale of executing the action. We show empirically that such a dynamic time scale mechanism improves the performance on relatively harder games in the Atari 2600 domain, independent of the underlying Deep Reinforcement Learning algorithm used.

DOI:

10.1609/aaai.v31i1.10918


AAAI

Proceedings of the AAAI Conference on Artificial Intelligence, 31



Topics: AAAI

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