Proceedings:
No. 1: Thirty-First AAAI Conference On Artificial Intelligence
Volume
Issue:
Proceedings of the AAAI Conference on Artificial Intelligence, 31
Track:
AAAI Technical Track: Game Theory and Economic Paradigms
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Abstract:
Selling reserved instances (or virtual machines) is a basic service in cloud computing. In this paper, we consider a more flexible pricing model for instance reservation, in which a customer can propose the time length and number of resources of her request, while in today's industry, customers can only choose from several predefined reservation packages. Under this model, we design randomized mechanisms for customers coming online to optimize social welfare and providers' revenue.ÊWe first consider a simple case, where the requests from the customers do not vary too much in terms of both length and value density. We design a randomized mechanism that achieves a competitive ratio 1/42 for both social welfare and revenue, which is a improvement as there is usually no revenue guarantee in previous works such as (Azar et al. 2015; Wang et al. 2015. This ratio can be improved up to 1/11 when we impose a realistic constraint on the maximum number of resources used by each request. On the hardness side, we show an upper bound 1/3 on competitive ratio for any randomized mechanism.We then extend our mechanism to the general case and achieve a competitive ratio 1/42_log k_ log T for both social welfare and revenue, where T is the ratio of the maximum request length to the minimum request length and k is the ratio of the maximum request value density to the minimum request value density. This result outperforms the previous upper bound 1/CkT for deterministic mechanisms (Wang et al. 2015). We also prove an upper bound 2/log 8kT for any randomized mechanism. All the mechanisms we provide are in a greedy style. They are truthful and easy to be integrated into practical cloud systems.
DOI:
10.1609/aaai.v31i1.10596
AAAI
Proceedings of the AAAI Conference on Artificial Intelligence, 31