Proceedings:
No. 7: AAAI-22 Technical Tracks 7
Volume
Issue:
Proceedings of the AAAI Conference on Artificial Intelligence, 36
Track:
AAAI Technical Track on Machine Learning II
Downloads:
Abstract:
In this work we continue to build upon recent advances in reinforcement learning for finite Markov processes. A common approach among previous existing algorithms, both single-actor and distributed, is to either clip rewards or to apply a transformation method on Q-functions to handle a large variety of magnitudes in real discounted returns. We theoretically show that one of the most successful methods may not yield an optimal policy if we have a non-deterministic process. As a solution, we argue that distributional reinforcement learning lends itself to remedy this situation completely. By the introduction of a conjugated distributional operator we may handle a large class of transformations for real returns with guaranteed theoretical convergence. We propose an approximating single-actor algorithm based on this operator that trains agents directly on unaltered rewards using a proper distributional metric given by the Cramér distance. To evaluate its performance in a stochastic setting we train agents on a suite of 55 Atari 2600 games using sticky-actions and obtain state-of-the-art performance compared to other well-known algorithms in the Dopamine framework.
DOI:
10.1609/aaai.v36i7.20716
AAAI
Proceedings of the AAAI Conference on Artificial Intelligence, 36