Proceedings:
No. 1: AAAI-19, IAAI-19, EAAI-20
Volume
Issue:
Proceedings of the AAAI Conference on Artificial Intelligence, 33
Track:
AAAI Technical Track: Multiagent Systems
Downloads:
Abstract:
The performance of agents in many domains with continuous action spaces depends not only on their ability to select good actions to execute, but also on their ability to execute planned actions precisely. This ability, which has been called an agent’s execution skill, is an important characteristic of an agent which can have a significant impact on their success. In this paper, we address the problem of estimating the execution skill of an agent given observations of that agent acting in a domain. Each observation includes the executed action and a description of the state in which the action was executed and the reward received, but notably excludes the action that the agent intended to execute. We previously introduced this problem and demonstrated that estimating an agent’s execution skill is possible under certain conditions. Our previous method focused entirely on the reward that the agent received from executed actions and assumed that the agent was able to select the optimal action for each state. This paper addresses the execution skill estimation problem from an entirely different perspective, focusing instead on the action that was executed. We present a Bayesian framework for reasoning about action observations and show that it is able to outperform previous methods under the same conditions. We also show that the flexibility of this framework allows it to be applied in settings where the previous limiting assumptions are not met. The success of the proposed method is demonstrated experimentally in a toy domain as well as the domain of computational billiards.
DOI:
10.1609/aaai.v33i01.33016014
AAAI
Proceedings of the AAAI Conference on Artificial Intelligence, 33