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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence, 33 / No. 1: AAAI-19, IAAI-19, EAAI-20

On Reinforcement Learning for Full-Length Game of StarCraft

February 1, 2023

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Abstract:

StarCraft II poses a grand challenge for reinforcement learning. The main difficulties include huge state space, varying action space, long horizon, etc. In this paper, we investigate a set of techniques of reinforcement learning for the full-length game of StarCraft II. We investigate a hierarchical approach, where the hierarchy involves two levels of abstraction. One is the macro-actions extracted from expert’s demonstration trajectories, which can reduce the action space in an order of magnitude yet remain effective. The other is a two-layer hierarchical architecture, which is modular and easy to scale. We also investigate a curriculum transfer learning approach that trains the agent from the simplest opponent to harder ones. On a 64×64 map and using restrictive units, we train the agent on a single machine with 4 GPUs and 48 CPU threads. We achieve a winning rate of more than 99% against the difficulty level-1 built-in AI. Through the curriculum transfer learning algorithm and a mixture of combat model, we can achieve over 93% winning rate against the most difficult noncheating built-in AI (level-7) within days. We hope this study could shed some light on the future research of large-scale reinforcement learning.

Authors

Zhen-Jia Pang

Nanjing University


Ruo-Ze Liu

Nanjing University


Zhou-Yu Meng

Nanjing University


Yi Zhang

Nanjing University


Yang Yu

Nanjing University


Tong Lu

Nanjing University


DOI:

10.1609/aaai.v33i01.33014691


Topics: AAAI

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HOW TO CITE:

Zhen-Jia Pang||Ruo-Ze Liu||Zhou-Yu Meng||Yi Zhang||Yang Yu||Tong Lu On Reinforcement Learning for Full-Length Game of StarCraft Proceedings of the AAAI Conference on Artificial Intelligence, 33 (2019) 4691-4698.

Zhen-Jia Pang||Ruo-Ze Liu||Zhou-Yu Meng||Yi Zhang||Yang Yu||Tong Lu On Reinforcement Learning for Full-Length Game of StarCraft AAAI 2019, 4691-4698.

Zhen-Jia Pang||Ruo-Ze Liu||Zhou-Yu Meng||Yi Zhang||Yang Yu||Tong Lu (2019). On Reinforcement Learning for Full-Length Game of StarCraft. Proceedings of the AAAI Conference on Artificial Intelligence, 33, 4691-4698.

Zhen-Jia Pang||Ruo-Ze Liu||Zhou-Yu Meng||Yi Zhang||Yang Yu||Tong Lu. On Reinforcement Learning for Full-Length Game of StarCraft. Proceedings of the AAAI Conference on Artificial Intelligence, 33 2019 p.4691-4698.

Zhen-Jia Pang||Ruo-Ze Liu||Zhou-Yu Meng||Yi Zhang||Yang Yu||Tong Lu. 2019. On Reinforcement Learning for Full-Length Game of StarCraft. "Proceedings of the AAAI Conference on Artificial Intelligence, 33". 4691-4698.

Zhen-Jia Pang||Ruo-Ze Liu||Zhou-Yu Meng||Yi Zhang||Yang Yu||Tong Lu. (2019) "On Reinforcement Learning for Full-Length Game of StarCraft", Proceedings of the AAAI Conference on Artificial Intelligence, 33, p.4691-4698

Zhen-Jia Pang||Ruo-Ze Liu||Zhou-Yu Meng||Yi Zhang||Yang Yu||Tong Lu, "On Reinforcement Learning for Full-Length Game of StarCraft", AAAI, p.4691-4698, 2019.

Zhen-Jia Pang||Ruo-Ze Liu||Zhou-Yu Meng||Yi Zhang||Yang Yu||Tong Lu. "On Reinforcement Learning for Full-Length Game of StarCraft". Proceedings of the AAAI Conference on Artificial Intelligence, 33, 2019, p.4691-4698.

Zhen-Jia Pang||Ruo-Ze Liu||Zhou-Yu Meng||Yi Zhang||Yang Yu||Tong Lu. "On Reinforcement Learning for Full-Length Game of StarCraft". Proceedings of the AAAI Conference on Artificial Intelligence, 33, (2019): 4691-4698.

Zhen-Jia Pang||Ruo-Ze Liu||Zhou-Yu Meng||Yi Zhang||Yang Yu||Tong Lu. On Reinforcement Learning for Full-Length Game of StarCraft. AAAI[Internet]. 2019[cited 2023]; 4691-4698.


ISSN: 2374-3468


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