Abstract:
We propose DefogGAN, a generative approach to the problem of inferring state information hidden in the fog of war for real-time strategy (RTS) games. Given a partially observed state, DefogGAN generates defogged images of a game as predictive information. Such information can lead to create a strategic agent for the game. DefogGAN is a conditional GAN variant featuring pyramidal reconstruction loss to optimize on multiple feature resolution scales. We have validated DefogGAN empirically using a large dataset of professional StarCraft replays. Our results indicate that DefogGAN can predict the enemy buildings and combat units as accurately as professional players do and achieves a superior performance among state-of-the-art defoggers.

Published Date: 2020-06-02
Registration: ISSN 2374-3468 (Online) ISSN 2159-5399 (Print) ISBN 978-1-57735-835-0 (10 issue set)
Copyright: Published by AAAI Press, Palo Alto, California USA Copyright © 2020, Association for the Advancement of Artificial Intelligence All Rights Reserved
DOI:
10.1609/aaai.v34i04.5853