Proceedings:
No. 1: Agents, AI in Art and Entertainment, Knowledge Representation, and Learning
Volume
Issue:
Proceedings of the AAAI Conference on Artificial Intelligence, 13
Track:
Game-Tree Search
Downloads:
Abstract:
In the past few years there have been several empirical discoveries of phase transitions in constraint satisfaction problems (CSPs), and a growth of interest in the area among the artificial intelligence community. This paper extends a simple analytical theory of phase transitions in three-satisfiability (3-SAT) problems in two directions. First, a more accurate, problem-dependent calculation leads to a new polynomial time probabilistic estimate of the satisfiability of 3-SAT problems called PE-SAT (Probabilistic Estimate SATisfiability algorithm). PE-SAT empirically classifies 3-SAT problems with about 70% accuracy at the hardest region (the so-called crossover point or 50% satisfiable region) of random 3-SAT space. Furthermore, the estimate has a meaningful magnitude such that extreme estimates are much more likely to be correct. Second, the same estimate is used to improve the running time of a backtracking search for a solution to 3-SAT by pruning unlikely branches of the search. The speed-up is achieved at the expense of accuracy--the search remains sound but is no longer complete. The trade-off between speed-up and accuracy is shown to improve as the size of problems increases.
AAAI
Proceedings of the AAAI Conference on Artificial Intelligence, 13
ISBN 978-0-262-51091-2