Published:
2020-06-02
Proceedings:
Proceedings of the AAAI Conference on Artificial Intelligence, 34
Volume
Issue:
Vol. 34 No. 02: AAAI-20 Technical Tracks 2
Track:
AAAI Technical Track: Game Theory and Economic Paradigms
Downloads:
Abstract:
Computation of equilibria for congestion games has been an important research subject. In many realistic scenarios, each strategy of congestion games is given by a combination of elements that satisfies certain constraints; such games are called combinatorial congestion games. For example, given a road network with some toll roads, each strategy of routing games is a path (a combination of edges) whose total toll satisfies a certain budget constraint. Generally, given a ground set of n elements, the set of all such strategies, called the strategy set, can be large exponentially in n, and it often has complicated structures; these issues make equilibrium computation very hard. In this paper, we propose a practical algorithm for such hard equilibrium computation problems. We use data structures, called zero-suppressed binary decision diagrams (ZDDs), to compactly represent strategy sets, and we develop a Frank–Wolfe-style iterative equilibrium computation algorithm whose per-iteration complexity is linear in the size of the ZDD representation. We prove that an ϵ-approximate Wardrop equilibrium can be computed in O(poly(n)/ϵ) iterations, and we improve the result to O(poly(n) log ϵ−1) for some special cases. Experiments confirm the practical utility of our method.
DOI:
10.1609/aaai.v34i02.5596
AAAI
Vol. 34 No. 02: AAAI-20 Technical Tracks 2
ISSN 2374-3468 (Online) ISSN 2159-5399 (Print) ISBN 978-1-57735-835-0 (10 issue set)
Published by AAAI Press, Palo Alto, California USA Copyright © 2020, Association for the Advancement of Artificial Intelligence All Rights Reserved