Published:
2020-06-02
Proceedings:
Proceedings of the AAAI Conference on Artificial Intelligence, 34
Volume
Issue:
Vol. 34 No. 02: AAAI-20 Technical Tracks 2
Track:
AAAI Technical Track: Game Theory and Economic Paradigms
Downloads:
Abstract:
Gerrymandering is a practice of manipulating district boundaries and locations in order to achieve a political advantage for a particular party. Lewenberg, Lev, and Rosenschein [AAMAS 2017] initiated the algorithmic study of a geographically-based manipulation problem, where voters must vote at the ballot box closest to them. In this variant of gerrymandering, for a given set of possible locations of ballot boxes and known political preferences of n voters, the task is to identify locations for k boxes out of m possible locations to guarantee victory of a certain party in at least ℓ districts. Here integers k and ℓ are some selected parameter.It is known that the problem is NP-complete already for 4 political parties and prior to our work only heuristic algorithms for this problem were developed. We initiate the rigorous study of the gerrymandering problem from the perspectives of parameterized and fine-grained complexity and provide asymptotically matching lower and upper bounds on its computational complexity. We prove that the problem is W[1]-hard parameterized by k + n and that it does not admit an f(n,k) · mo(√k) algorithm for any function f of k and n only, unless the Exponential Time Hypothesis (ETH) fails. Our lower bounds hold already for 2 parties. On the other hand, we give an algorithm that solves the problem for a constant number of parties in time (m+n)O(√k).
DOI:
10.1609/aaai.v34i02.5559
AAAI
Vol. 34 No. 02: AAAI-20 Technical Tracks 2
ISSN 2374-3468 (Online) ISSN 2159-5399 (Print) ISBN 978-1-57735-835-0 (10 issue set)
Published by AAAI Press, Palo Alto, California USA Copyright © 2020, Association for the Advancement of Artificial Intelligence All Rights Reserved