Abstract:
Video games presents an immense dissonance between its narrative and interactive sections. These two elements are commonly presented in a format where each occurs at a certain time, but rarely simultaneously. Besides, other elements, such as the background music, are also usually pre-defined, denying for the users the condition to establish new forms of creative expression within the system. This work, therefore, intends to propose new systems and algorithms to fit this paradigm.
DOI:
10.1609/aiide.v13i1.12915