Proceedings:
Acquisition, Learning, and Demonstration: Automating Tasks for Users
Volume
Issue:
Papers from the 1996 AAAI Spring Symposium
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Spring
Papers from the 1996 AAAI Spring Symposium
In this paper we will discuss the architecture of our PbD system and in particular our ideas for integrating a variety of interaction mechanisms. The architecture is applied to our PbD graphics editor ProDeGE+ .
Acquisition, Learning, and Demonstration: Automating Tasks for Users
Volume
Papers from the 1996 AAAI Spring Symposium
Contents
Spring
Papers from the 1996 AAAI Spring Symposium
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