The utilization of immersive distributed virtual environments for military training is readily apparent. These virtual environments are capable of simulating thousands of real-world and synthetic components, all interacting in real time. The user must attempt to base decisions on relevant information within the environment. However, due to the dynacism of the environment, information is difficult to locate and short-lived. Current direct manipulation human-computer interfaces are inadequate in these environments. Therefore, we must investigate new methods for enabling users to perform their tasks within these environments.