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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13

ProcDefense — A Game Framework for Procedural Player Skill Training

February 1, 2023

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Abstract:

A challenge of game design is in providing affordances to players so that they can learn and improve their skills. Ad- vances in Procedural Content Generation (PCG) suggest this type of game content is a candidate for automatic creation. Some work in PCG has been successful in customizing game difficulty to achieve desired player experience; however, this often involves bringing the difficulty of the game to a level appropriate for the player’s current skills. Players desiring to improve their performance in a particular game may be will- ing to tolerate relatively higher levels of frustration and anx- iety than are targeted in experience-based approaches. As an initial step in this line of inquiry, we introduce ProcDefense, an action game with a modular difficulty control interface, as a platform for future inquiry into the effectiveness of differing PCG techniques for performance-training, dynamic difficulty adjustment.

Authors

Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala

North Carolina State University,North Carolina State University,North Carolina State University,North Carolina State University


DOI:

10.1609/aiide.v13i2.12978


Topics: AIIDE

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HOW TO CITE:

Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala ProcDefense — A Game Framework for Procedural Player Skill Training Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13 (2017) 132-134.

Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala ProcDefense — A Game Framework for Procedural Player Skill Training AIIDE 2017, 132-134.

Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala (2017). ProcDefense — A Game Framework for Procedural Player Skill Training. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13, 132-134.

Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala. ProcDefense — A Game Framework for Procedural Player Skill Training. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13 2017 p.132-134.

Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala. 2017. ProcDefense — A Game Framework for Procedural Player Skill Training. "Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13". 132-134.

Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala. (2017) "ProcDefense — A Game Framework for Procedural Player Skill Training", Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13, p.132-134

Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala, "ProcDefense — A Game Framework for Procedural Player Skill Training", AIIDE, p.132-134, 2017.

Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala. "ProcDefense — A Game Framework for Procedural Player Skill Training". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13, 2017, p.132-134.

Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala. "ProcDefense — A Game Framework for Procedural Player Skill Training". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13, (2017): 132-134.

Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala. ProcDefense — A Game Framework for Procedural Player Skill Training. AIIDE[Internet]. 2017[cited 2023]; 132-134.


ISSN: 2334-0924


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