DOI:
10.1609/aiide.v5i1.12370
Abstract:
In this paper, we argue that PDDL-based real-time planning can be achieved for today's video-games. PDDL is an expressive language which offers to represent many planning knowledge while freeing from the plan search algorithms. We present two case studies where we connected a PDDL-based AI Planner to a video-game. In each case, we report on the engineering decisions which turned out to be crucial to achieve real-time playability.