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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11

Automated Decomposition of Game Maps

February 1, 2023

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Abstract:

Video game worlds are getting increasingly large and complex. This poses challenges to the game AI for both pathfinding and strategic decisions, not least in real-time strategy games. One way to alleviate the problem is to manually pre-label the game maps with information about regions and critical choke points, which the game AI can then take advantage of. We present a method for automatically decomposing game maps into non-uniform sized regions. The method uses a flooding algorithm at its core and has the benefit, in addition to its effectiveness, to be relatively intuitive both conceptually and in implementing. Empirical evaluation on game maps shows that the automatic decomposition results in intuitive regions of a comparable standard to human-made labeling. Furthermore, we show that our automatic decomposition, when used by a pathfinding algorithm capable of taking advantage of pre-labeled regions, significantly improves search effectiveness.

Authors

Kári Halldórsson,Yngvi Björnsson

Reykjavik University,Reykjavik University


DOI:

10.1609/aiide.v11i1.12796


Topics: AIIDE

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HOW TO CITE:

Kári Halldórsson,Yngvi Björnsson Automated Decomposition of Game Maps Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11 (2015) 122-127.

Kári Halldórsson,Yngvi Björnsson Automated Decomposition of Game Maps AIIDE 2015, 122-127.

Kári Halldórsson,Yngvi Björnsson (2015). Automated Decomposition of Game Maps. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11, 122-127.

Kári Halldórsson,Yngvi Björnsson. Automated Decomposition of Game Maps. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11 2015 p.122-127.

Kári Halldórsson,Yngvi Björnsson. 2015. Automated Decomposition of Game Maps. "Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11". 122-127.

Kári Halldórsson,Yngvi Björnsson. (2015) "Automated Decomposition of Game Maps", Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11, p.122-127

Kári Halldórsson,Yngvi Björnsson, "Automated Decomposition of Game Maps", AIIDE, p.122-127, 2015.

Kári Halldórsson,Yngvi Björnsson. "Automated Decomposition of Game Maps". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11, 2015, p.122-127.

Kári Halldórsson,Yngvi Björnsson. "Automated Decomposition of Game Maps". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11, (2015): 122-127.

Kári Halldórsson,Yngvi Björnsson. Automated Decomposition of Game Maps. AIIDE[Internet]. 2015[cited 2023]; 122-127.


ISSN: 2334-0924


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