Proceedings:
Collaborative Learning Agents
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Papers from the 2002 AAAI Spring Symposium
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Abstract:
This article studies the possibilities for Q-learning to learn the bidding in the card-game bridge. The learnt bidding systems are quite useful but below the level of an average club-player. Some studies regarding the relation between the learning rate, the exploration rate and initial Q-values are also done.
Spring
Papers from the 2002 AAAI Spring Symposium