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Home / Proceedings / Papers from the 2002 AAAI Spring Symposium / Artificial Intelligence and Interactive Entertainment II

Efficient, Realistic NPC Control Systems using Behavior-Based Techniques

March 14, 2023

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Authors

Aaron Khoo

Greg Dunham

Nick Trienens

and Sanjay Sood

DOI:


Abstract:

Computer games are an application in which the perception of intentionality is often more important than intentionality itself. Players often attribute more intelligence to non-player characters than is actually warranted. Therefore, rather than investing more AI complexity in the system, we propose an approach which refines and extends the finite-state machine techniques already prevalent in commercially available games. Taking advantage of the similarities between robots and NPCs in dynamic environments, we describe two NPC control systems that uses behavior-based techniques.

Topics: Spring

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HOW TO CITE:

Aaron Khoo||Greg Dunham||Nick Trienens||and Sanjay Sood Efficient, Realistic NPC Control Systems using Behavior-Based Techniques Papers from the 2002 AAAI Spring Symposium (2002) .

Aaron Khoo||Greg Dunham||Nick Trienens||and Sanjay Sood Efficient, Realistic NPC Control Systems using Behavior-Based Techniques Spring 2002, .

Aaron Khoo||Greg Dunham||Nick Trienens||and Sanjay Sood (2002). Efficient, Realistic NPC Control Systems using Behavior-Based Techniques. Papers from the 2002 AAAI Spring Symposium, .

Aaron Khoo||Greg Dunham||Nick Trienens||and Sanjay Sood. Efficient, Realistic NPC Control Systems using Behavior-Based Techniques. Papers from the 2002 AAAI Spring Symposium 2002 p..

Aaron Khoo||Greg Dunham||Nick Trienens||and Sanjay Sood. 2002. Efficient, Realistic NPC Control Systems using Behavior-Based Techniques. "Papers from the 2002 AAAI Spring Symposium". .

Aaron Khoo||Greg Dunham||Nick Trienens||and Sanjay Sood. (2002) "Efficient, Realistic NPC Control Systems using Behavior-Based Techniques", Papers from the 2002 AAAI Spring Symposium, p.

Aaron Khoo||Greg Dunham||Nick Trienens||and Sanjay Sood, "Efficient, Realistic NPC Control Systems using Behavior-Based Techniques", Spring, p., 2002.

Aaron Khoo||Greg Dunham||Nick Trienens||and Sanjay Sood. "Efficient, Realistic NPC Control Systems using Behavior-Based Techniques". Papers from the 2002 AAAI Spring Symposium, 2002, p..

Aaron Khoo||Greg Dunham||Nick Trienens||and Sanjay Sood. "Efficient, Realistic NPC Control Systems using Behavior-Based Techniques". Papers from the 2002 AAAI Spring Symposium, (2002): .

Aaron Khoo||Greg Dunham||Nick Trienens||and Sanjay Sood. Efficient, Realistic NPC Control Systems using Behavior-Based Techniques. Spring[Internet]. 2002[cited 2023]; .


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