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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis

February 1, 2023

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Authors

Johnathan Pagnutti

University of California, Santa Cruz


DOI:

10.1609/aiide.v12i2.12903


Abstract:

Platformer level generation has often used a beat metaphor to relate to how players interact with level geometry. However, this conceptualization of beats is different from the musical concept of `beat', limiting the utility of theories and tools developed in music analysis for platformer levels. A gameplay gestalt, a pattern of interaction that the player enacts or performs in order to make progress in a game, may fit the beat metaphor. By taking a very similar lens and viewing players playing platformer levels as enacting a series of gameplay gestalts through time, gestalt music analysis (GMA) does fit into the platformer domain. This paper details work on transforming a GMA model to work with the Platformer Experience Dataset (PED), and some promising first results of the transformed model.

Topics: AIIDE

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Johnathan Pagnutti What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016) 60-64.

Johnathan Pagnutti What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis AIIDE 2016, 60-64.

Johnathan Pagnutti (2016). What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 60-64.

Johnathan Pagnutti. What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2016 p.60-64.

Johnathan Pagnutti. 2016. What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis. "Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment". 60-64.

Johnathan Pagnutti. (2016) "What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis", Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, p.60-64

Johnathan Pagnutti, "What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis", AIIDE, p.60-64, 2016.

Johnathan Pagnutti. "What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016, p.60-64.

Johnathan Pagnutti. "What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, (2016): 60-64.

Johnathan Pagnutti. What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis. AIIDE[Internet]. 2016[cited 2023]; 60-64.


ISSN: 2334-0924


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