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This paper reflects preliminary research into emergent multiagent interaction in a "temporally asynchronous" environment. Many traditional approaches to modeling multi-agent systems involve synchronizing all agent activity in a world to a single "universal" clock. In other words, all agent behavior is regulated by a single timer where all agents act and interact deterministically in time. However, if the goal is to model simulated agents which accurately portray the behavior of real-world entities; this timing mechanism yields a restricted representation of actual agent interaction. In addition to the behavioral autonomy normally associated with agents, simulated agents must also have temporal autonomy in order to interact realistically. This paper examines the effects of altering and extending the basic synchronous behavior of a well known cellular automata system, John Conway's Game of Life, to function as a platform for the simulation "temporally asynchronous" multi-agent interaction.