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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Ceptre: A Language for Modeling Generative Interactive Systems

February 1, 2023

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Authors

Chris Martens

Carnegie Mellon University


DOI:

10.1609/aiide.v11i1.12784


Abstract:

We present a rule specification language called Ceptre,intended to enable rapid prototyping for experimental game mechanics, especially in domains that depend on procedural generation and multi-agent simulation. Ceptre can be viewed as an explication of a new methodology for understanding games based on linear logic, a formal logic concerned with resource usage. We present a correspondence between gameplay and proof search in linear logic, building on prior work on generating narratives. In Ceptre, we introduce the ability to add interactivity selectively into a generative model, enabling inspection of intermediate states for debugging and exploration as well as a means of play. We claim that this methodology can support game designers and researchers in designing, anaylzing, and debugging the core systems of their work in generative, multi-agent gameplay. To support this claim, we provide two case studies implemented in Ceptre, one from interactive narrative and one from a strategy-like domain.

Topics: AIIDE

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HOW TO CITE:

Chris Martens Ceptre: A Language for Modeling Generative Interactive Systems Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2015) 51-57.

Chris Martens Ceptre: A Language for Modeling Generative Interactive Systems AIIDE 2015, 51-57.

Chris Martens (2015). Ceptre: A Language for Modeling Generative Interactive Systems. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 51-57.

Chris Martens. Ceptre: A Language for Modeling Generative Interactive Systems. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2015 p.51-57.

Chris Martens. 2015. Ceptre: A Language for Modeling Generative Interactive Systems. "Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment". 51-57.

Chris Martens. (2015) "Ceptre: A Language for Modeling Generative Interactive Systems", Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, p.51-57

Chris Martens, "Ceptre: A Language for Modeling Generative Interactive Systems", AIIDE, p.51-57, 2015.

Chris Martens. "Ceptre: A Language for Modeling Generative Interactive Systems". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015, p.51-57.

Chris Martens. "Ceptre: A Language for Modeling Generative Interactive Systems". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, (2015): 51-57.

Chris Martens. Ceptre: A Language for Modeling Generative Interactive Systems. AIIDE[Internet]. 2015[cited 2023]; 51-57.


ISSN: 2334-0924


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