Published:
2014-11-05
Proceedings:
Proceedings of the AAAI Conference on Human Computation and Crowdsourcing, 2
Volume
Issue:
Vol. 2 (2014): Second AAAI Conference on Human Computation and Crowdsourcing
Track:
Works in Progress
Downloads:
Abstract:
An ESP-like game is proposed for collecting qualitative product attributes relevant to the preferences of consumers efficiently. It is also discussed how to analyze the qualita-tive attributes and the supplemental data such as matching counts and input times acquired through the game and to yield a perceptual map.
DOI:
10.1609/hcomp.v2i1.13182
HCOMP
Vol. 2 (2014): Second AAAI Conference on Human Computation and Crowdsourcing
ISBN 978-1-57735-682-0