Abstract:
Effective planning while competing for limited resources is crucial in many real-world applications such as on-demand transport companies competing for passengers. Planning techniques therefore have to take into account possible actions of an adversarial agent. Such a challenge that can be tackled by leveraging game-theoretical methods such as Double Oracle. This paper aims at the scalability issues arising from combining planning techniques with Double Oracle. In particular, we propose an abstraction-based heuristic for deciding how resources will be collected (e.g. which car goes for which passenger and in which order) and we propose a method for decomposing planning tasks into smaller ones (e.g. generate plans for each car separately). Our empirical evaluation shows that our proposed approach considerably improves scalability compared to the state-of-the-art techniques.
DOI:
10.1609/socs.v15i1.21751