Published:
2015-11-12
Proceedings:
Proceedings of the AAAI Conference on Human Computation and Crowdsourcing, 3
Volume
Issue:
Vol. 3 (2015): Third AAAI Conference on Human Computation and Crowdsourcing
Track:
Works in Progress
Downloads:
Abstract:
Recommender systems learn about our preferences to make targeted suggestions. In this paper we outline a novel game-with-a-purpose designed to infer preferences at scale as a side-effect of gameplay. We evaluate the utility of this data in a recommendation context as part of a small live-user trial.
DOI:
10.1609/hcomp.v3i1.13241
HCOMP
Vol. 3 (2015): Third AAAI Conference on Human Computation and Crowdsourcing
ISBN 978-1-57735-740-7