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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Deep Learning-Based Goal Recognition in Open-Ended Digital Games

February 1, 2023

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Authors

Wookhee Min,Eun Ha,Jonathan Rowe,Bradford Mott,James Lester

North Carolina State University,North Carolina State University,North Carolina State University,North Carolina State University,North Carolina State University


DOI:

10.1609/aiide.v10i1.12717


Abstract:

While many open-ended digital games feature non-linear storylines and multiple solution paths, it is challenging for game developers to create effective game experiences in these settings due to the freedom given to the player. To address these challenges, goal recognition, a computational player-modeling task, has been investigated to enable digital games to dynamically predict players’ goals. This paper presents a goal recognition framework based on stacked denoising autoencoders, a variant of deep learning. The learned goal recognition models, which are trained from a corpus of player interactions, not only offer improved performance, but also offer the substantial advantage of eliminating the need for labor-intensive feature engineering. An evaluation demonstrates that the deep learning-based goal recognition framework significantly outperforms the previous state-of-the-art goal recognition approach based on Markov logic networks.

Topics: AIIDE

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HOW TO CITE:

Wookhee Min,Eun Ha,Jonathan Rowe,Bradford Mott,James Lester Deep Learning-Based Goal Recognition in Open-Ended Digital Games Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2014) 37-43.

Wookhee Min,Eun Ha,Jonathan Rowe,Bradford Mott,James Lester Deep Learning-Based Goal Recognition in Open-Ended Digital Games AIIDE 2014, 37-43.

Wookhee Min,Eun Ha,Jonathan Rowe,Bradford Mott,James Lester (2014). Deep Learning-Based Goal Recognition in Open-Ended Digital Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 37-43.

Wookhee Min,Eun Ha,Jonathan Rowe,Bradford Mott,James Lester. Deep Learning-Based Goal Recognition in Open-Ended Digital Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2014 p.37-43.

Wookhee Min,Eun Ha,Jonathan Rowe,Bradford Mott,James Lester. 2014. Deep Learning-Based Goal Recognition in Open-Ended Digital Games. "Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment". 37-43.

Wookhee Min,Eun Ha,Jonathan Rowe,Bradford Mott,James Lester. (2014) "Deep Learning-Based Goal Recognition in Open-Ended Digital Games", Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, p.37-43

Wookhee Min,Eun Ha,Jonathan Rowe,Bradford Mott,James Lester, "Deep Learning-Based Goal Recognition in Open-Ended Digital Games", AIIDE, p.37-43, 2014.

Wookhee Min,Eun Ha,Jonathan Rowe,Bradford Mott,James Lester. "Deep Learning-Based Goal Recognition in Open-Ended Digital Games". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014, p.37-43.

Wookhee Min,Eun Ha,Jonathan Rowe,Bradford Mott,James Lester. "Deep Learning-Based Goal Recognition in Open-Ended Digital Games". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, (2014): 37-43.

Wookhee Min,Eun Ha,Jonathan Rowe,Bradford Mott,James Lester. Deep Learning-Based Goal Recognition in Open-Ended Digital Games. AIIDE[Internet]. 2014[cited 2023]; 37-43.


ISSN: 2334-0924


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