Abstract:
In this paper we present a corpus of quest stories taken from a popular commercial Massively Multiplayer Online Role-Playing Game (MMORPG). These stories are open-ended narrative, but anchored to formal, in-game actions and entities, providing valuable constraint as a narrative corpus. We present two preliminary experiments establishing baselines for evaluating similar patterns and content across the corpus.
DOI:
10.1609/aiide.v10i4.12759