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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

A Goal-Based Architecture for Opposing Player AI

February 1, 2023

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Authors

Kevin Dill,Denis Pap

Blue Fang,TimeGate Studios, Inc.


DOI:

10.1609/aiide.v1i1.18712


Abstract:

This paper describes a goal-based architecture which provides a single source for all high level decisions made by AI players in real-time strategy games. The architecture is easily extensible, flexible enough to be rapidly adapted to multiple different games, and powerful enough to provide a good challenge on a random, unexplored map without unfair advantages or visible cheating. This framework was applied successfully in the development of two games at TimeGate Studios — Kohan2: Kings of War and Axis and Allies.

Topics: AIIDE

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HOW TO CITE:

Kevin Dill,Denis Pap A Goal-Based Architecture for Opposing Player AI Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2005) 33-38.

Kevin Dill,Denis Pap A Goal-Based Architecture for Opposing Player AI AIIDE 2005, 33-38.

Kevin Dill,Denis Pap (2005). A Goal-Based Architecture for Opposing Player AI. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 33-38.

Kevin Dill,Denis Pap. A Goal-Based Architecture for Opposing Player AI. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2005 p.33-38.

Kevin Dill,Denis Pap. 2005. A Goal-Based Architecture for Opposing Player AI. "Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment". 33-38.

Kevin Dill,Denis Pap. (2005) "A Goal-Based Architecture for Opposing Player AI", Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, p.33-38

Kevin Dill,Denis Pap, "A Goal-Based Architecture for Opposing Player AI", AIIDE, p.33-38, 2005.

Kevin Dill,Denis Pap. "A Goal-Based Architecture for Opposing Player AI". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2005, p.33-38.

Kevin Dill,Denis Pap. "A Goal-Based Architecture for Opposing Player AI". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, (2005): 33-38.

Kevin Dill,Denis Pap. A Goal-Based Architecture for Opposing Player AI. AIIDE[Internet]. 2005[cited 2023]; 33-38.


ISSN: 2334-0924


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